Okay, coming close to the end...mostly detail work...could spend more time "perfecting" things, but in my experience it leads to too much attention to detail and never being happy...anyway, texturing is next.
Moving along nicely on this one...could have been a bit faster, but I've spent some time customizing Maya's interface a little with mel scripting, (actually writing code and using it to make me more productive, sweet.), I'm starting to get the hang of it.
A bit of a stylistic jump from what I was working on, but I figure all the stretchy/cartoony animation is the main game right now so might as well learn what the pros are doing. This guy is going from scratch to a fully animatable character...this is a first for me so this will be a good place to see if I get discouraged easily. I think I've prepared enough...I know what I'm getting into.
Slowly taking my time on this one...I wish real paint was so forgiving...getting better and not accepting something I'm not happy with, just paint over it...dummy! Patience, grasshopper.
So this guy is rigged with a lattice deformer, eyes have a target and I've done a quick animation on him...this render is the last frame, 300...will post when all the frames are rendered. Might be a while.
I might play around more with lighting...and maybe textures, but I'm basically done with the project. I'll continue with rigging, maybe AE, still not sure if it's worth the time.