1.31.2009

Nearing the end


Okay, coming close to the end...mostly detail work...could spend more time "perfecting" things, but in my experience it leads to too much attention to detail and never being happy...anyway, texturing is next.

1.27.2009

character update


Moving along nicely on this one...could have been a bit faster, but I've spent some time customizing Maya's interface a little with mel scripting, (actually writing code and using it to make me more productive, sweet.), I'm starting to get the hang of it.

1.23.2009

New 3d project

A bit of a stylistic jump from what I was working on, but I figure all the stretchy/cartoony animation is the main game right now so might as well learn what the pros are doing. This guy is going from scratch to a fully animatable character...this is a first for me so this will be a good place to see if I get discouraged easily. I think I've prepared enough...I know what I'm getting into.

1.22.2009

Pym update


Slowly taking my time on this one...I wish real paint was so forgiving...getting better and not accepting something I'm not happy with, just paint over it...dummy! Patience, grasshopper.

Old man after rigging


So this guy is rigged with a lattice deformer, eyes have a target and I've done a quick animation on him...this render is the last frame, 300...will post when all the frames are rendered. Might be a while.

1.19.2009

Another old man update...think I'm done



I might play around more with lighting...and maybe textures, but I'm basically done with the project. I'll continue with rigging, maybe AE, still not sure if it's worth the time.

1.13.2009

Slight update


some work done to the "shooter" piece as well as "sketching in" mexico.

1.12.2009

Old man update


Was having trouble with Mental Ray in Maya...seems to be working now.

1.02.2009

Portrait update


Just one picture for now...the other two photos looked like really bad. Hey Dave can I use your camera...maybe a tripod too?