2.20.2009

Superfuzz Car


Here's the car so far, it's made up of multiple objects so the only part using the original cube is the main body...I could take or leave it, their design; but the reward is learning alot about the software.

2.19.2009

New piece


My brother & his girlfriend's dogs...Bernese Mountain dogs...

Pym update


Small update...moving the dog...

2.14.2009

Car start


Just showing the basic shape of the car from lesson 1...I won't post alot of progress on this one but you'll be able to see the start and end next to each other.

Finished modeling/texturing



Here's the end result for the character...

2.09.2009

Hair


I like the idea...don't know if I have the patience to make "hair" work...this was playing around with the "squirrel" shader.

2.08.2009

SSS


Sub Surface scattering was first...UV layout...then export to Photoshop and paint the UV's. However, I can now go into Bodypaint and paint on my 3d mesh, instead of a flat set of uvs...so I may want to consider redoing this step just to have gone through the motions. Also being able to paint your bump maps in there would be cool. We'll see.

2.07.2009

Finished with modeling


That's it for modeling...UV layout/texturing is next.

2.02.2009

Self portrait update


Learning more about brush technique, dry brushing , glazing, etc.