12.16.2010
10.27.2010
10.18.2010
UDK
Frame started in Maya, no UV's, etc. just testing scale as well....but this is Maya to UDK, it's possible...and no lighting from Maya, UDK engine is all about Radiosity...well give and take, but works great, just wish double siding and maybe a way to really update like goz from whatever package to UDK would be really nice.
10.17.2010
10.16.2010
Softmod blending
Trying to figure out the best way to build my shapes for my character's face. Here's a quick playblast of some thrown in softmod's animated...I don't know if there's an issue if some overlap their area of influence.
10.15.2010
New Zbrush Zsphere Pumpkin
So kinda the pumpkin guy I've done way too many times, (not shown on here), following some google images of anatomy and trying to work up in terms of detail...build the big shapes first, when no more detail can be done, then you divide...rinse and repeat....here's my effort for today. Oh and transpose seems to be giving me better results now that I'm getting better at masking further and not leaving the Zbrush default transition(ing). Arms and chest/torso next, head maybe different shape, texture and render a scene w/him.
Facial animation start personal
10.08.2010
Obrother with animation
Just decided to throw in some poses to express the dialogue...okay i guess...20 minutes or so blocking in...
10.07.2010
Obrother scene
I'm getting more and more used to mental ray and just rendering in maya...it's somehow always seemed distant compared to some other packages...anyway...just thought i'd render the whole clip...just messing around w/the character and learning about lip sync...blah blah blah
10.06.2010
10.04.2010
Blake free rig-walk cycle
Found this one through the 11 second animation club...Jason Baskin is the author...
Eye pupil test
testing the dilation of an eye setup...this is the 2nd type i've done and it's a different setup than the 1st...kinda...
Veins need to be worked on and given more of a noticable bump map...also the iris color has a bump applied to it by accident...it's way off from the real thing.
Veins need to be worked on and given more of a noticable bump map...also the iris color has a bump applied to it by accident...it's way off from the real thing.
9.20.2010
9.14.2010
Teacher
9.09.2010
New still...
8.29.2010
8.26.2010
Caricature WIP
I've been seeing a lot of caricatures lately, so I'm working on one...just winging it...I also find I'm going back to Maya to retopo...it's just easier for me right now...this was maybe a few hours due to me messing up symmetry somehow and having to start back w/an earlier model...Does Zbrush loose stroke symmetry if you hide, say just one eyelid?
8.23.2010
Dobby Rig
Man I've been lucky finding this one...use to drool over the modeling tutorial by http://www.3dm3.com/tutorials/maya/dobby/
Actually not lucky just nice to find a cool rig someone put a lot of time into...
Audio is from Zombieland...
Actually not lucky just nice to find a cool rig someone put a lot of time into...
Audio is from Zombieland...
8.08.2010
8.06.2010
8.01.2010
7.29.2010
7.26.2010
New squirrel ani
New ani...just blocking in and starting to break down. I'm still going to polish up some of the other ani's and I've got a few other ideas...need to check out 7 second ani site.
Started this project over
7.23.2010
Overpass/Underpass
7.21.2010
Conversations
Another oil piece I'm about to start...just not happy with the reference lighting...so I'm building stuff as I go...the head is from the Don Quixote piece and so is the hand...built one finally and will use that over from now on...same with the current head, (might build a new one)...this is giving me a quick way to model w/out feeling the need to get detailed...kinda like a quick sketch...
Bike Fall
7.20.2010
7.16.2010
7.14.2010
New squirrel animation test-backflip
Just wound up creating a nurbs circle to control the flipping...Don't know if there is an easier way maybe?
6.13.2010
Dynamic hands
Project for my brother-in-law
Matt Pucino was in my brother-in-laws Special Forces unit and was killed by a bomb in Afghanistan...they have started a cycling team in his honor and over dinner one night asked if I would give the design a shot....The original design is first, his picture, then my attempt...combination of Illustrator/Photoshop.
6.12.2010
Final walk cycle
Following the tutorial as best as I could...this is the final walk cycle...with the current character...
5.29.2010
TP update
5.24.2010
5.23.2010
Trumpet reference update
5.20.2010
5.19.2010
5.14.2010
Character animation start
Thanks to Josh Burton for the use of the rig...
http://www.joshburton.com/projects/Squirrely.asp
http://www.joshburton.com/projects/Squirrely.asp
Animation start
Finally starting some basic animation tutorials...hopefully I can pick up working on my own characters later...need to get some work together to show...
5.10.2010
Pym update, room finished and animation start
5.01.2010
Mug update
4.22.2010
Trumpet Player
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