10.27.2010

CAD sample



Some CAD samples for possible job prospects.

10.18.2010

UDK

Frame started in Maya, no UV's, etc. just testing scale as well....but this is Maya to UDK, it's possible...and no lighting from Maya, UDK engine is all about Radiosity...well give and take, but works great, just wish double siding and maybe a way to really update like goz from whatever package to UDK would be really nice.

10.16.2010

Softmod blending

Trying to figure out the best way to build my shapes for my character's face. Here's a quick playblast of some thrown in softmod's animated...I don't know if there's an issue if some overlap their area of influence.


10.15.2010

New Zbrush Zsphere Pumpkin


So kinda the pumpkin guy I've done way too many times, (not shown on here), following some google images of anatomy and trying to work up in terms of detail...build the big shapes first, when no more detail can be done, then you divide...rinse and repeat....here's my effort for today. Oh and transpose seems to be giving me better results now that I'm getting better at masking further and not leaving the Zbrush default transition(ing). Arms and chest/torso next, head maybe different shape, texture and render a scene w/him.

Facial animation start personal


So this will be my first (topology correct) facial animation. Next is UV's, then starting the shapes, not dreading that too much, I feel pretty prepared actually, is this slowly getting easier? ha!

10.08.2010

Obrother with animation

Just decided to throw in some poses to express the dialogue...okay i guess...20 minutes or so blocking in...

10.07.2010

Zbrush new



Getting back into Zbrush, yet again...can't believe I used to raise my nose at the package.

Obrother scene

I'm getting more and more used to mental ray and just rendering in maya...it's somehow always seemed distant compared to some other packages...anyway...just thought i'd render the whole clip...just messing around w/the character and learning about lip sync...blah blah blah


10.04.2010

Blake free rig-walk cycle

Found this one through the 11 second animation club...Jason Baskin is the author...


Eye pupil test

testing the dilation of an eye setup...this is the 2nd type i've done and it's a different setup than the 1st...kinda...

Veins need to be worked on and given more of a noticable bump map...also the iris color has a bump applied to it by accident...it's way off from the real thing.


9.20.2010

Digital painting update


Just some odds and ends...

9.14.2010

Dobbie Lipsync practice

Audio is from O Brother Where Art Thou?

Teacher


Following a Seegmiller tutorial from one of his books...never knew how to get that "canvas" type feel/look til now...doesn't seem to work with all brushes; but it's a cool technique.

9.09.2010

New still...




Another old idea for a painting...just trying to see if I can get a good composition and color block in with 3D...maybe an hour and a half modeling, texturing and lighting....for fun...

8.29.2010

AS Effects


Overpass test render w/some Alien Skin effects...

8.26.2010

Caricature WIP


I've been seeing a lot of caricatures lately, so I'm working on one...just winging it...I also find I'm going back to Maya to retopo...it's just easier for me right now...this was maybe a few hours due to me messing up symmetry somehow and having to start back w/an earlier model...Does Zbrush loose stroke symmetry if you hide, say just one eyelid?

8.23.2010

Dobby Rig

Man I've been lucky finding this one...use to drool over the modeling tutorial by http://www.3dm3.com/tutorials/maya/dobby/

Actually not lucky just nice to find a cool rig someone put a lot of time into...
Audio is from Zombieland...




8.08.2010

8.01.2010

Paintings



Been working on a few...

Squirrely update

Some cleanup of the 1st jump in a series of 3...

7.26.2010

New squirrel ani

New ani...just blocking in and starting to break down. I'm still going to polish up some of the other ani's and I've got a few other ideas...need to check out 7 second ani site.


Started this project over


Needed to brush back up on ZB...such an awkward interface compared to everything else...I guess once you get it down though and use it everyday it's not a big deal.

7.23.2010

Overpass/Underpass



I remember always wanting to make a painting of an under/overpass...just saw a painting of one and thought about using maya to visualize...google has tons of pics as well...this is a quick start.

Meg and Darkness update



Did some sculpting on both...messed around w/a texture for Darkness but gave up...

Don Quixote update

7.21.2010

Conversations


Another oil piece I'm about to start...just not happy with the reference lighting...so I'm building stuff as I go...the head is from the Don Quixote piece and so is the hand...built one finally and will use that over from now on...same with the current head, (might build a new one)...this is giving me a quick way to model w/out feeling the need to get detailed...kinda like a quick sketch...

Bike Fall


Working on an oil piece of this...didn't like reference material so again I'm building my own in 3D for lighting purposes...these are both default settings in maya.

Matt Pucino Final


This is what's going on part of their bike team jersey for Matt Pucino KIA.

7.20.2010

Juggling ani

New juggling ani based w/footage of myself for reference...(i know how to juggle).

7.16.2010

Don Quixote Start


DQ Start in 3D...we'll see how this goes...

7.14.2010

New squirrel animation test-backflip

Just wound up creating a nurbs circle to control the flipping...Don't know if there is an easier way maybe?

6.13.2010

Dynamic hands


Starting some tutorials on dynamic hands and feet...this one is digital (Painter) I've got simultaneous sketches in my actual sketchbook...

Project for my brother-in-law




Matt Pucino was in my brother-in-laws Special Forces unit and was killed by a bomb in Afghanistan...they have started a cycling team in his honor and over dinner one night asked if I would give the design a shot....The original design is first, his picture, then my attempt...combination of Illustrator/Photoshop.

6.12.2010

Final walk cycle

Following the tutorial as best as I could...this is the final walk cycle...with the current character...

5.29.2010

TP update


Another render test...almost time to start the real thing...I almost want to make this a fully functional character for animation...not too happy w/the construction though...the legs and shoes look horrible...oh well, it was only meant for lighting reference...

5.24.2010

Trumpet Player digital update


So more work on the digital painting...trying to figure out my color palette...

5.23.2010

Trumpet reference update



Found a free 3d trumpet model online...used one of mental rays chrome shader...I think this is close to what I want the actual painting to look like...

5.20.2010

darkness update


update w/horns in maya after a quick export from mudbox...just testing overall scale and layout...

5.19.2010

animation update

here's my progress w/a walk cycle...it's pretty tough figuring out your curves...


5.14.2010

Mudbox updates




Too many programs...brain hurting...

Character animation start

Thanks to Josh Burton for the use of the rig...
http://www.joshburton.com/projects/Squirrely.asp

Animation start

Finally starting some basic animation tutorials...hopefully I can pick up working on my own characters later...need to get some work together to show...

5.10.2010

Pym update, room finished and animation start





Title says it all...actually it doesn't...the characters are not mine...just going to be using them for some future animations and possibly a demo reel...cause I just can't get my previous characters rigged 100%...very frustrating...

5.01.2010

Mug update


A little progress...the top needs a lot of light added...need to check my 3d reference file again to see how the light renders on the top of the hand...should be as bright as the two knuckles...

4.22.2010

Trumpet Player




So I couldn't figure out how I wanted to paint the face...suit...lighting etc., so I'm building a rough body in 3d and can play w/a lighting scheme...see what works and then start wasting paint :)