quick lattice rig test w/the low res version of meg (unfinished and just testing to see if maya to mudbox and back works w/normal maps as it should).
2.26.2010
mug design
1.24.2010
digital update
12.17.2009
6.20.2009
Jersey quick work
5.28.2009
5.15.2009
Alley Update
5.01.2009
3.25.2009
3.11.2009
2.20.2009
Superfuzz Car
2.19.2009
2.14.2009
Car start
2.09.2009
Hair
2.08.2009
SSS

Sub Surface scattering was first...UV layout...then export to Photoshop and paint the UV's. However, I can now go into Bodypaint and paint on my 3d mesh, instead of a flat set of uvs...so I may want to consider redoing this step just to have gone through the motions. Also being able to paint your bump maps in there would be cool. We'll see.
2.07.2009
2.02.2009
1.31.2009
Nearing the end
1.27.2009
character update
1.23.2009
New 3d project
A bit of a stylistic jump from what I was working on, but I figure all the stretchy/cartoony animation is the main game right now so might as well learn what the pros are doing. This guy is going from scratch to a fully animatable character...this is a first for me so this will be a good place to see if I get discouraged easily. I think I've prepared enough...I know what I'm getting into.


1.22.2009
Pym update
Old man after rigging
1.19.2009
Another old man update...think I'm done
1.13.2009
1.12.2009
1.02.2009
Portrait update
12.31.2008
12.22.2008
6 pieces on 1
12.11.2008
Beetle
12.09.2008
Arthur G. Pym
Old man different render
12.08.2008
Old man renders
Subscribe to:
Posts (Atom)






































