2.26.2010

meg lattice test

quick lattice rig test w/the low res version of meg (unfinished and just testing to see if maya to mudbox and back works w/normal maps as it should).

mug design


Mug concepts I might do to try out deviantart.com's custom mug product...not sure about the lighting/coloring...this will wrap around the mug...

1.24.2010

digital update







small update...digital painting...really need to finish this and then print out...
got the nvidia 3d vision glasses and basically you can see your 3d work in...3d...i have to figure out how exactly to setup the left and right eye camera distances, etc.; but it basically works...

6.20.2009

Jersey quick work



On the way to New Jersey for a wedding, borrowed a laptop and took my tablet and sculpted on the way.

5.28.2009

5.15.2009

Alley Update


Learning a lot about textures, how much work they require...I could keep working on this but it's not my design so...almost at the end.

5.01.2009

Dogs


Got a detail brush...never used one of those before...$13 probably why.

another one

knife



Some more 3d tutorials...

3.25.2009

Superfuzz update




Been a while...update...

3.11.2009

Pym


update...blah...moving...blah...

2.20.2009

Superfuzz Car


Here's the car so far, it's made up of multiple objects so the only part using the original cube is the main body...I could take or leave it, their design; but the reward is learning alot about the software.

2.19.2009

New piece


My brother & his girlfriend's dogs...Bernese Mountain dogs...

Pym update


Small update...moving the dog...

2.14.2009

Car start


Just showing the basic shape of the car from lesson 1...I won't post alot of progress on this one but you'll be able to see the start and end next to each other.

Finished modeling/texturing



Here's the end result for the character...

2.09.2009

Hair


I like the idea...don't know if I have the patience to make "hair" work...this was playing around with the "squirrel" shader.

2.08.2009

SSS


Sub Surface scattering was first...UV layout...then export to Photoshop and paint the UV's. However, I can now go into Bodypaint and paint on my 3d mesh, instead of a flat set of uvs...so I may want to consider redoing this step just to have gone through the motions. Also being able to paint your bump maps in there would be cool. We'll see.

2.07.2009

Finished with modeling


That's it for modeling...UV layout/texturing is next.

2.02.2009

Self portrait update


Learning more about brush technique, dry brushing , glazing, etc.

1.31.2009

Nearing the end


Okay, coming close to the end...mostly detail work...could spend more time "perfecting" things, but in my experience it leads to too much attention to detail and never being happy...anyway, texturing is next.

1.27.2009

character update


Moving along nicely on this one...could have been a bit faster, but I've spent some time customizing Maya's interface a little with mel scripting, (actually writing code and using it to make me more productive, sweet.), I'm starting to get the hang of it.

1.23.2009

New 3d project

A bit of a stylistic jump from what I was working on, but I figure all the stretchy/cartoony animation is the main game right now so might as well learn what the pros are doing. This guy is going from scratch to a fully animatable character...this is a first for me so this will be a good place to see if I get discouraged easily. I think I've prepared enough...I know what I'm getting into.

1.22.2009

Pym update


Slowly taking my time on this one...I wish real paint was so forgiving...getting better and not accepting something I'm not happy with, just paint over it...dummy! Patience, grasshopper.

Old man after rigging


So this guy is rigged with a lattice deformer, eyes have a target and I've done a quick animation on him...this render is the last frame, 300...will post when all the frames are rendered. Might be a while.

1.19.2009

Another old man update...think I'm done



I might play around more with lighting...and maybe textures, but I'm basically done with the project. I'll continue with rigging, maybe AE, still not sure if it's worth the time.

1.13.2009

Slight update


some work done to the "shooter" piece as well as "sketching in" mexico.

1.12.2009

Old man update


Was having trouble with Mental Ray in Maya...seems to be working now.

1.02.2009

Portrait update


Just one picture for now...the other two photos looked like really bad. Hey Dave can I use your camera...maybe a tripod too?

12.31.2008

New Pym work

Two different tests with the Pym piece...eventually will be in oil on canvas, (maybe.)

12.22.2008

6 pieces on 1


One canvas split into 6 small pieces...just trying to paint stuff quick and always have something more to work on...gotta get used to oils again. (The bottom right was the last I started, it's Don Quixote.)

12.11.2008

Old man update


Quick texture update for myself.

Beetle


Started this for the CGSociety steampunk contest...think I'm gonna do something else instead...but I'll continue to work on this anyway.

12.09.2008

Self portrait

My first time back with oil painting...I really need to work on skin colors.
At least it's a start.
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Arthur G. Pym


Here's a digital sketch I'm working on. It's based on "The Narrative of Arthur Gordon Pym" by Edgar Allan Poe.

Hand


Can I get a hand?

Old man different render

Same old man/different render...generic skin shader setup...mental ray...maya...no head texture yet...still have to fix the coat color to bump issue.

12.08.2008

Sax player...


Sax player...just "revisiting" the trumpet player piece.

Old man renders

Following some tutorials, this is where I ended up. Started in Maya, basic box modeling, then Zbrush, back to maya...photoshop for textures.