7.26.2010

New squirrel ani

New ani...just blocking in and starting to break down. I'm still going to polish up some of the other ani's and I've got a few other ideas...need to check out 7 second ani site.


Started this project over


Needed to brush back up on ZB...such an awkward interface compared to everything else...I guess once you get it down though and use it everyday it's not a big deal.

7.23.2010

Overpass/Underpass



I remember always wanting to make a painting of an under/overpass...just saw a painting of one and thought about using maya to visualize...google has tons of pics as well...this is a quick start.

Meg and Darkness update



Did some sculpting on both...messed around w/a texture for Darkness but gave up...

Don Quixote update

7.21.2010

Conversations


Another oil piece I'm about to start...just not happy with the reference lighting...so I'm building stuff as I go...the head is from the Don Quixote piece and so is the hand...built one finally and will use that over from now on...same with the current head, (might build a new one)...this is giving me a quick way to model w/out feeling the need to get detailed...kinda like a quick sketch...

Bike Fall


Working on an oil piece of this...didn't like reference material so again I'm building my own in 3D for lighting purposes...these are both default settings in maya.

Matt Pucino Final


This is what's going on part of their bike team jersey for Matt Pucino KIA.

7.20.2010

Juggling ani

New juggling ani based w/footage of myself for reference...(i know how to juggle).

7.16.2010

Don Quixote Start


DQ Start in 3D...we'll see how this goes...

7.14.2010

New squirrel animation test-backflip

Just wound up creating a nurbs circle to control the flipping...Don't know if there is an easier way maybe?

6.13.2010

Dynamic hands


Starting some tutorials on dynamic hands and feet...this one is digital (Painter) I've got simultaneous sketches in my actual sketchbook...

Project for my brother-in-law




Matt Pucino was in my brother-in-laws Special Forces unit and was killed by a bomb in Afghanistan...they have started a cycling team in his honor and over dinner one night asked if I would give the design a shot....The original design is first, his picture, then my attempt...combination of Illustrator/Photoshop.

6.12.2010

Final walk cycle

Following the tutorial as best as I could...this is the final walk cycle...with the current character...

5.29.2010

TP update


Another render test...almost time to start the real thing...I almost want to make this a fully functional character for animation...not too happy w/the construction though...the legs and shoes look horrible...oh well, it was only meant for lighting reference...

5.24.2010

Trumpet Player digital update


So more work on the digital painting...trying to figure out my color palette...

5.23.2010

Trumpet reference update



Found a free 3d trumpet model online...used one of mental rays chrome shader...I think this is close to what I want the actual painting to look like...

5.20.2010

darkness update


update w/horns in maya after a quick export from mudbox...just testing overall scale and layout...

5.19.2010

animation update

here's my progress w/a walk cycle...it's pretty tough figuring out your curves...


5.14.2010

Mudbox updates




Too many programs...brain hurting...

Character animation start

Thanks to Josh Burton for the use of the rig...
http://www.joshburton.com/projects/Squirrely.asp

Animation start

Finally starting some basic animation tutorials...hopefully I can pick up working on my own characters later...need to get some work together to show...

5.10.2010

Pym update, room finished and animation start





Title says it all...actually it doesn't...the characters are not mine...just going to be using them for some future animations and possibly a demo reel...cause I just can't get my previous characters rigged 100%...very frustrating...

5.01.2010

Mug update


A little progress...the top needs a lot of light added...need to check my 3d reference file again to see how the light renders on the top of the hand...should be as bright as the two knuckles...

4.22.2010

Trumpet Player




So I couldn't figure out how I wanted to paint the face...suit...lighting etc., so I'm building a rough body in 3d and can play w/a lighting scheme...see what works and then start wasting paint :)

3.16.2010

Mug update


I'm actually using a 3d project that has hands rigged so basically I have this in 3d so to speak for lighting purposes...really tough to figure out what I wanted, then I just go to Maya, setup the lights and I've got a decent reference piece with pretty accurate lighting.

2.26.2010

meg lattice test

quick lattice rig test w/the low res version of meg (unfinished and just testing to see if maya to mudbox and back works w/normal maps as it should).

mug design


Mug concepts I might do to try out deviantart.com's custom mug product...not sure about the lighting/coloring...this will wrap around the mug...

1.24.2010

digital update







small update...digital painting...really need to finish this and then print out...
got the nvidia 3d vision glasses and basically you can see your 3d work in...3d...i have to figure out how exactly to setup the left and right eye camera distances, etc.; but it basically works...

6.20.2009

Jersey quick work



On the way to New Jersey for a wedding, borrowed a laptop and took my tablet and sculpted on the way.

5.28.2009

5.15.2009

Alley Update


Learning a lot about textures, how much work they require...I could keep working on this but it's not my design so...almost at the end.

5.01.2009

Dogs


Got a detail brush...never used one of those before...$13 probably why.

another one

knife



Some more 3d tutorials...

3.25.2009

Superfuzz update




Been a while...update...

3.11.2009

Pym


update...blah...moving...blah...

2.20.2009

Superfuzz Car


Here's the car so far, it's made up of multiple objects so the only part using the original cube is the main body...I could take or leave it, their design; but the reward is learning alot about the software.

2.19.2009

New piece


My brother & his girlfriend's dogs...Bernese Mountain dogs...

Pym update


Small update...moving the dog...

2.14.2009

Car start


Just showing the basic shape of the car from lesson 1...I won't post alot of progress on this one but you'll be able to see the start and end next to each other.

Finished modeling/texturing



Here's the end result for the character...